# # Copyright (C) 2007 Jan Dvorak # # This program is distributed under the terms of the MIT license. # See the included MIT-LICENSE file for the terms of this license. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # require 'test/unit' class Test_EXT_EXT < Test::Unit::TestCase def setup common_setup() end def teardown if Gl.is_available?("GL_EXT_framebuffer_object") glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0) glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0) end common_teardown() end def test_gl_ext_polygon_offset return if not supported?("GL_EXT_polygon_offset") glPolygonOffsetEXT(1.0,2.0) assert_equal(glGetIntegerv(GL_POLYGON_OFFSET_FACTOR_EXT),1.0) assert_equal(glGetIntegerv(GL_POLYGON_OFFSET_BIAS_EXT),2.0) end def test_gl_ext_framebuffer_object return if not supported?("GL_EXT_framebuffer_object") t = glGenTextures(3) glBindTexture(GL_TEXTURE_2D, t[0]) glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA8,$window_size,$window_size,0,GL_RGBA,GL_UNSIGNED_BYTE,nil) glBindTexture(GL_TEXTURE_1D, t[1]) glTexImage1D(GL_TEXTURE_1D,0,GL_RGBA8,$window_size,0,GL_RGBA,GL_UNSIGNED_BYTE,nil) glBindTexture(GL_TEXTURE_3D, t[2]) glTexImage3D(GL_TEXTURE_3D,0,GL_RGBA8,$window_size,$window_size,1,0,GL_RGBA,GL_UNSIGNED_BYTE,nil) fb = glGenFramebuffersEXT(1) assert(fb.size==1) glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,fb[0]) assert_equal(glIsFramebufferEXT(fb[0]),true) rb = glGenRenderbuffersEXT(1) assert(rb.size==1) glBindRenderbufferEXT(GL_RENDERBUFFER_EXT,rb[0]) assert_equal(glIsRenderbufferEXT(rb[0]),true) glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, $window_size, $window_size) assert_equal(glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,GL_RENDERBUFFER_WIDTH_EXT),$window_size) assert_equal(glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,GL_RENDERBUFFER_HEIGHT_EXT),$window_size) assert_equal(glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,GL_RENDERBUFFER_INTERNAL_FORMAT_EXT),GL_DEPTH_COMPONENT) glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rb[0]); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, t[0], 0) status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) assert(status == GL_FRAMEBUFFER_COMPLETE_EXT || status == GL_FRAMEBUFFER_UNSUPPORTED_EXT) assert_equal(glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT),GL_TEXTURE) glGenerateMipmapEXT(GL_TEXTURE_2D) glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_1D, t[1], 0) glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_3D, t[2], 0, 0) glDeleteRenderbuffersEXT(rb) glDeleteFramebuffersEXT(fb) glDeleteTextures(t) end def test_gl_ext_gpu_program_parameters return if not supported?("GL_EXT_gpu_program_parameters") glProgramEnvParameters4fvEXT(GL_VERTEX_PROGRAM_ARB,1, [1,2,3,4,5,6,7,8]) assert_equal(glGetProgramEnvParameterdvARB(GL_VERTEX_PROGRAM_ARB,1),[1,2,3,4]) assert_equal(glGetProgramEnvParameterdvARB(GL_VERTEX_PROGRAM_ARB,2),[5,6,7,8]) end def test_gl_ext_framebuffer_blit return if not supported?("GL_EXT_framebuffer_blit") fbo = glGenFramebuffersEXT(2) texture = glGenTextures(2) data = [1,1,1,1, 0,0,0,0, 1,1,1,1, 0,0,0,0] glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, fbo[0]) glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbo[1]) glBindTexture(GL_TEXTURE_2D, texture[0]) glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA8,2,2,0,GL_RGBA,GL_UNSIGNED_BYTE,data.pack("C*")) glGenerateMipmapEXT(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture[1]) glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA8,2,2,0,GL_RGBA,GL_UNSIGNED_BYTE,nil) glGenerateMipmapEXT(GL_TEXTURE_2D); glFramebufferTexture2DEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texture[0], 0) glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texture[1], 0) status = glCheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER_EXT) assert_equal(status,GL_FRAMEBUFFER_COMPLETE_EXT) status = glCheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER_EXT) assert_equal(status,GL_FRAMEBUFFER_COMPLETE_EXT) glBlitFramebufferEXT(0, 0, 2, 2, 0, 0, 2, 2, GL_COLOR_BUFFER_BIT, GL_NEAREST) glBindTexture(GL_TEXTURE_2D, texture[1]) tex = glGetTexImage(GL_TEXTURE_2D,0,GL_RGBA,GL_UNSIGNED_BYTE).unpack("C*") assert_equal(tex,data) glDeleteTextures(texture) glDeleteFramebuffersEXT(fbo) end def test_gl_ext_framebuffer_multisample return if not supported?("GL_EXT_framebuffer_multisample") rb = glGenRenderbuffersEXT(1)[0] glBindRenderbufferEXT(GL_RENDERBUFFER_EXT,rb) glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,4,GL_RGBA,2,2) samples = glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,GL_RENDERBUFFER_SAMPLES_EXT) assert_equal(samples,4) glDeleteRenderbuffersEXT(rb) end def test_gl_ext_pointparameter return if not supported?("GL_EXT_point_parameters") glPointParameterfEXT(GL_POINT_SIZE_MIN,1.0) assert_equal(glGetDoublev(GL_POINT_SIZE_MIN),1.0) glPointParameterfvEXT(GL_POINT_DISTANCE_ATTENUATION,[1,0,1]) assert_equal(glGetDoublev(GL_POINT_DISTANCE_ATTENUATION),[1,0,1]) end def test_gl_ext_stencil_two_side return if not supported?("GL_EXT_stencil_two_side") glActiveStencilFaceEXT(GL_FRONT) assert_equal(glGetIntegerv(GL_ACTIVE_STENCIL_FACE_EXT),GL_FRONT) glActiveStencilFaceEXT(GL_BACK) assert_equal(glGetIntegerv(GL_ACTIVE_STENCIL_FACE_EXT),GL_BACK) end def test_gl_ext_stencil_clear_tag return if not supported?("GL_EXT_stencil_clear_tag") glStencilClearTagEXT(1,2) assert_equal(glGetIntegerv(GL_STENCIL_TAG_BITS_EXT),1) assert_equal(glGetIntegerv(GL_STENCIL_CLEAR_TAG_VALUE_EXT),2) end def test_gl_ext_secondary_color return if not supported?("GL_EXT_secondary_color") glSecondaryColor3bEXT(2**7-1,0,2**7-1) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0])) glSecondaryColor3bvEXT([0,2**7-1,0]) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0])) glSecondaryColor3dEXT(1.0,0.0,1.0) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0])) glSecondaryColor3dvEXT([0.0,1.0,0.0]) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0])) glSecondaryColor3fEXT(1.0,0.0,1.0) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0])) glSecondaryColor3fvEXT([0.0,1.0,0.0]) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0])) glSecondaryColor3iEXT(2**31-1,0,2**31-1) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0])) glSecondaryColor3ivEXT([0,2**31-1,0]) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0])) glSecondaryColor3sEXT(2**15-1,0,2**15-1) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0])) glSecondaryColor3svEXT([0,2**15-1,0]) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0])) glSecondaryColor3ubEXT(2**8-1,0,2**8-1) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0])) glSecondaryColor3ubvEXT([0,2**8-1,0]) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0])) glSecondaryColor3uiEXT(2**32-1,0,2**32-1) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0])) glSecondaryColor3uivEXT([0,2**32-1,0]) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0])) glSecondaryColor3usEXT(2**16-1,0,2**16-1) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1.0,0.0,1.0,1.0])) glSecondaryColor3usvEXT([0,2**16-1,0]) assert(approx_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0.0,1.0,0.0,1.0])) sc = [0,1,0, 1,0,1].pack("f*") glSecondaryColorPointerEXT(3,GL_FLOAT,0,sc) assert_equal(glGetIntegerv(GL_SECONDARY_COLOR_ARRAY_SIZE),3) assert_equal(glGetIntegerv(GL_SECONDARY_COLOR_ARRAY_TYPE),GL_FLOAT) assert_equal(glGetIntegerv(GL_SECONDARY_COLOR_ARRAY_STRIDE),0) assert_equal(glGetPointerv(GL_SECONDARY_COLOR_ARRAY_POINTER),sc) glEnableClientState(GL_SECONDARY_COLOR_ARRAY) glBegin(GL_TRIANGLES) glArrayElement(0) glEnd() assert_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[0,1,0,1]) glBegin(GL_TRIANGLES) glArrayElement(1) glEnd() assert_equal(glGetDoublev(GL_CURRENT_SECONDARY_COLOR),[1,0,1,1]) glDisableClientState(GL_SECONDARY_COLOR_ARRAY) end def test_gl_ext_blend_color return if not supported?("GL_EXT_blend_color") glBlendColorEXT(1.0,0.0,1.0,0.0) assert_equal(glGetFloatv(GL_BLEND_COLOR_EXT),[1,0,1,0]) glBlendColorEXT(0.0,1.0,0.0,1.0) assert_equal(glGetFloatv(GL_BLEND_COLOR_EXT),[0,1,0,1]) end def test_gl_ext_blend_minmax return if not supported?("GL_EXT_blend_minmax") glBlendEquationEXT(GL_MIN_EXT) assert_equal(glGetIntegerv(GL_BLEND_EQUATION_EXT),GL_MIN_EXT) glBlendEquationEXT(GL_MAX_EXT) assert_equal(glGetIntegerv(GL_BLEND_EQUATION_EXT),GL_MAX_EXT) end def test_gl_ext_blend_func_separate return if not supported?("GL_EXT_blend_func_separate") glBlendFuncSeparateEXT(GL_ZERO,GL_ONE,GL_ZERO,GL_ONE) assert_equal(glGetIntegerv(GL_BLEND_SRC_RGB_EXT),GL_ZERO) assert_equal(glGetIntegerv(GL_BLEND_DST_RGB_EXT),GL_ONE) assert_equal(glGetIntegerv(GL_BLEND_SRC_ALPHA_EXT),GL_ZERO) assert_equal(glGetIntegerv(GL_BLEND_DST_ALPHA_EXT),GL_ONE) glBlendFuncSeparateEXT(GL_ONE,GL_ZERO,GL_ONE,GL_ZERO) assert_equal(glGetIntegerv(GL_BLEND_SRC_RGB_EXT),GL_ONE) assert_equal(glGetIntegerv(GL_BLEND_DST_RGB_EXT),GL_ZERO) assert_equal(glGetIntegerv(GL_BLEND_SRC_ALPHA_EXT),GL_ONE) assert_equal(glGetIntegerv(GL_BLEND_DST_ALPHA_EXT),GL_ZERO) end def test_gl_ext_blend_equation_separate return if not supported?("GL_EXT_blend_equation_separate") glBlendEquationSeparateEXT(GL_FUNC_ADD,GL_FUNC_SUBTRACT) assert_equal(glGetIntegerv(GL_BLEND_EQUATION_RGB_EXT),GL_FUNC_ADD) assert_equal(glGetIntegerv(GL_BLEND_EQUATION_ALPHA_EXT),GL_FUNC_SUBTRACT) glBlendEquationSeparateEXT(GL_FUNC_SUBTRACT,GL_FUNC_ADD) assert_equal(glGetIntegerv(GL_BLEND_EQUATION_RGB_EXT),GL_FUNC_SUBTRACT) assert_equal(glGetIntegerv(GL_BLEND_EQUATION_ALPHA_EXT),GL_FUNC_ADD) end def test_gl_ext_depth_bounds_test return if not supported?("GL_EXT_depth_bounds_test") glDepthBoundsEXT(0.2,0.8) assert(approx_equal(glGetDoublev(GL_DEPTH_BOUNDS_EXT),[0.2,0.8])) end def test_gl_ext_timer_query return if not supported?("GL_EXT_timer_query") queries = glGenQueries(2) glBeginQuery(GL_TIME_ELAPSED_EXT,queries[0]) glBegin(GL_QUADS) glVertex2i(0,0) glVertex2i(0,1) glVertex2i(1,1) glVertex2i(1,0) glEnd glEndQuery(GL_TIME_ELAPSED_EXT) while glGetQueryObjectiv(queries[0], GL_QUERY_RESULT_AVAILABLE)==GL_FALSE # end assert(glGetQueryObjecti64vEXT(queries[0], GL_QUERY_RESULT)>0) assert(glGetQueryObjectui64vEXT(queries[0], GL_QUERY_RESULT)>0) glDeleteQueries(queries) end def test_gl_ext_texture_object return if not supported?("GL_EXT_texture_object") textures = glGenTexturesEXT(2) glBindTextureEXT(GL_TEXTURE_1D,textures[0]) glBindTextureEXT(GL_TEXTURE_2D,textures[1]) assert_equal(glIsTextureEXT(textures[0]),true) assert_equal(glAreTexturesResidentEXT(textures).size,2) glPrioritizeTexturesEXT(textures,[0.5,1.0]) assert_equal(glGetTexParameterfv(GL_TEXTURE_1D,GL_TEXTURE_PRIORITY),0.5) assert_equal(glGetTexParameterfv(GL_TEXTURE_2D,GL_TEXTURE_PRIORITY),1.0) glDeleteTexturesEXT(textures) assert_equal(glIsTextureEXT(textures[0]),false) end def test_gl_ext_compiled_vertex_array return if not supported?("GL_EXT_compiled_vertex_array") glLockArraysEXT(1,2) assert_equal(glGetIntegerv(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT),1) assert_equal(glGetIntegerv(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT),2) glUnlockArraysEXT() end def test_gl_ext_fogcoord return if not supported?("GL_EXT_fog_coord") glFogCoordfEXT(2.0) assert_equal(glGetDoublev(GL_CURRENT_FOG_COORD),2.0) glFogCoordfvEXT([3.0]) assert_equal(glGetDoublev(GL_CURRENT_FOG_COORD),3.0) glFogCoorddEXT(2.0) assert_equal(glGetDoublev(GL_CURRENT_FOG_COORD),2.0) glFogCoorddvEXT([3.0]) assert_equal(glGetDoublev(GL_CURRENT_FOG_COORD),3.0) fc = [1, 0].pack("f*") glFogCoordPointerEXT(GL_FLOAT,0,fc) assert_equal(glGetIntegerv(GL_FOG_COORD_ARRAY_TYPE),GL_FLOAT) assert_equal(glGetIntegerv(GL_FOG_COORD_ARRAY_STRIDE),0) assert_equal(glGetPointerv(GL_FOG_COORD_ARRAY_POINTER),fc) glEnableClientState(GL_FOG_COORD_ARRAY) glBegin(GL_TRIANGLES) glArrayElement(0) glEnd() assert_equal(glGetDoublev(GL_CURRENT_FOG_COORD),1) glBegin(GL_TRIANGLES) glArrayElement(1) glEnd() assert_equal(glGetDoublev(GL_CURRENT_FOG_COORD),0) glDisableClientState(GL_FOG_COORD_ARRAY) end def test_gl_ext_multi_draw_arrays return if not supported?("GL_EXT_multi_draw_arrays") va = [0,0, 1,0, 1,1, 0,0, 1,0, 0,1].pack("f*") glVertexPointer(2,GL_FLOAT,0,va) glEnable(GL_VERTEX_ARRAY) buf = glFeedbackBuffer(256,GL_3D) glRenderMode(GL_FEEDBACK) glMultiDrawArraysEXT(GL_POLYGON, [0,3], [3,3]) i1 = [0,1,2].pack("C*") i2 = [3,4,5].pack("C*") glMultiDrawElementsEXT(GL_TRIANGLES,GL_UNSIGNED_BYTE,[i1,i2]) count = glRenderMode(GL_RENDER) assert_equal(count,(3*3+2)*4) glDisable(GL_VERTEX_ARRAY) end def test_gl_ext_drawrangeelements return if not supported?("GL_EXT_draw_range_elements") va = [0,0, 0,1, 1,1].pack("f*") glVertexPointer(2,GL_FLOAT,0,va) buf = glFeedbackBuffer(256,GL_3D) glRenderMode(GL_FEEDBACK) glEnable(GL_VERTEX_ARRAY) glDrawRangeElementsEXT(GL_POINTS,0,2,3,GL_UNSIGNED_BYTE,[0,1,2].pack("C*")) count = glRenderMode(GL_RENDER) assert_equal(count,12) glDisable(GL_VERTEX_ARRAY) end def test_gl_ext_geometry_shader4 return if not supported?("GL_EXT_geometry_shader4") program = glCreateProgramObjectARB() glProgramParameteriEXT(program,GL_GEOMETRY_INPUT_TYPE_EXT ,GL_LINES_ADJACENCY_EXT) assert_equal(glGetObjectParameterivARB(program,GL_GEOMETRY_INPUT_TYPE_EXT),GL_LINES_ADJACENCY_EXT) glDeleteObjectARB(program) end def test_gl_ext_gpu_shader4 return if not supported?(["GL_EXT_gpu_shader4","GL_ARB_vertex_program"]) programs = glGenProgramsARB(1) program = "!!ARBvp1.0\nTEMP vv;\nEND" glBindProgramARB(GL_VERTEX_PROGRAM_ARB, programs[0]) glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, program) glVertexAttribI1iEXT(1,1) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB)[0],1) glVertexAttribI1uiEXT(1,2) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB)[0],2) glVertexAttribI1ivEXT(1,[3]) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB)[0],3) glVertexAttribI1uivEXT(1,[4]) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB)[0],4) glVertexAttribI2iEXT(1,1,2) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB)[0,2],[1,2]) glVertexAttribI2uiEXT(1,2,3) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB)[0,2],[2,3]) glVertexAttribI2ivEXT(1,[3,4]) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB)[0,2],[3,4]) glVertexAttribI2uivEXT(1,[4,5]) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB)[0,2],[4,5]) glVertexAttribI3iEXT(1,1,2,3) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB)[0,3],[1,2,3]) glVertexAttribI3uiEXT(1,2,3,4) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB)[0,3],[2,3,4]) glVertexAttribI3ivEXT(1,[3,4,5]) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB)[0,3],[3,4,5]) glVertexAttribI3uivEXT(1,[4,5,6]) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB)[0,3],[4,5,6]) glVertexAttribI4iEXT(1,1,2,3,4) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB),[1,2,3,4]) glVertexAttribI4uiEXT(1,2,3,4,5) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB),[2,3,4,5]) glVertexAttribI4ivEXT(1,[3,4,5,6]) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB),[3,4,5,6]) glVertexAttribI4uivEXT(1,[4,5,6,7]) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB),[4,5,6,7]) glVertexAttribI4bvEXT(1,[1,2,3,4]) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB),[1,2,3,4]) glVertexAttribI4svEXT(1,[2,3,4,5]) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB),[2,3,4,5]) glVertexAttribI4ubvEXT(1,[1,2,3,4]) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB),[1,2,3,4]) glVertexAttribI4usvEXT(1,[2,3,4,5]) assert_equal(glGetVertexAttribIivEXT(1,GL_CURRENT_VERTEX_ATTRIB_ARB),[2,3,4,5]) glVertexAttribIPointerEXT(1,2,GL_INT,0,[1,1].pack("i*")) assert_equal(glGetVertexAttribPointervARB(1),[1,1].pack("i*")) glDeleteProgramsARB(programs) end def test_gl_ext_gpu_shader4_2 return if not supported?(["GL_EXT_gpu_shader4","GL_ARB_shader_objects"]) vertex_shader_source = "attribute vec4 test; uniform float testvec1; uniform vec2 testvec2; uniform vec3 testvec3; uniform vec4 testvec4; uniform unsigned int testivec1; uniform uvec2 testivec2; uniform uvec3 testivec3; uniform uvec4 testivec4; void main() { gl_Position = testvec1 * test * testvec2.x * testvec3.x * testivec1 * testivec2.x * testivec3.x * testivec4.x + testvec4;}" program = glCreateProgramObjectARB() vs = glCreateShaderObjectARB(GL_VERTEX_SHADER) glShaderSourceARB(vs,vertex_shader_source) glCompileShaderARB(vs) glAttachObjectARB(program,vs) glLinkProgramARB(program) glUseProgramObjectARB(program) assert((tv1il = glGetUniformLocationARB(program,"testivec1"))>=0) assert((tv2il = glGetUniformLocationARB(program,"testivec2"))>=0) assert((tv3il = glGetUniformLocationARB(program,"testivec3"))>=0) assert((tv4il = glGetUniformLocationARB(program,"testivec4"))>=0) glUniform1uiEXT(tv1il,3) assert_equal(glGetUniformuivEXT(program,tv1il),3) glUniform1uivEXT(tv1il,[4]) assert_equal(glGetUniformuivEXT(program,tv1il),4) glUniform2uiEXT(tv2il,1,2) assert_equal(glGetUniformuivEXT(program,tv2il),[1,2]) glUniform2uivEXT(tv2il,[3,4]) assert_equal(glGetUniformuivEXT(program,tv2il),[3,4]) glUniform3uiEXT(tv3il,1,2,3) assert_equal(glGetUniformuivEXT(program,tv3il),[1,2,3]) glUniform3uivEXT(tv3il,[3,4,5]) assert_equal(glGetUniformuivEXT(program,tv3il),[3,4,5]) glUniform4uiEXT(tv4il,1,2,3,4) assert_equal(glGetUniformuivEXT(program,tv4il),[1,2,3,4]) glUniform4uivEXT(tv4il,[3,4,5,6]) assert_equal(glGetUniformuivEXT(program,tv4il),[3,4,5,6]) glBindFragDataLocationEXT(program,1,"test") assert_equal(glGetFragDataLocationEXT(program,"test"),-1) end def test_gl_ext_draw_instanced return if not supported?("GL_EXT_draw_instanced") glEnableClientState(GL_VERTEX_ARRAY) va = [0,0, 0,1, 1,1].pack("f*") glVertexPointer(2,GL_FLOAT,0,va) buf = glFeedbackBuffer(256,GL_3D) glRenderMode(GL_FEEDBACK) glDrawArraysInstancedEXT(GL_TRIANGLES,0,3,2) glDrawElementsInstancedEXT(GL_TRIANGLES,3,GL_UNSIGNED_BYTE,[0,1,2].pack("C*"),2) count = glRenderMode(GL_RENDER) assert_equal(count,2*2*11) glDisableClientState(GL_VERTEX_ARRAY) end def test_gl_ext_texture_buffer_object return if not supported?("GL_EXT_texture_buffer_object") buf = glGenBuffers(1)[0] glBindBuffer(GL_TEXTURE_BUFFER_EXT, buf) tex = glGenTextures(1)[0] glBindTexture(GL_TEXTURE_BUFFER_EXT, tex) glTexBufferEXT(GL_TEXTURE_BUFFER_EXT, GL_RGBA32F_ARB, buf) assert_equal(glGetIntegerv(GL_TEXTURE_BINDING_BUFFER_EXT),tex) assert_equal(glGetIntegerv(GL_TEXTURE_BUFFER_FORMAT_EXT),GL_RGBA32F_ARB) glDeleteBuffers(buf) glDeleteTextures(tex) end def test_gl_ext_texture_integer return if not supported?("GL_EXT_texture_integer") glClearColorIiEXT(1,2,3,4) glClearColorIuiEXT(1,2,3,4) glTexParameterIivEXT(GL_TEXTURE_2D,GL_TEXTURE_BORDER_COLOR,[1,2,3,4]) assert_equal(glGetTexParameterIivEXT(GL_TEXTURE_2D,GL_TEXTURE_BORDER_COLOR),[1,2,3,4]) glTexParameterIuivEXT(GL_TEXTURE_2D,GL_TEXTURE_BORDER_COLOR,[5,6,7,8]) assert_equal(glGetTexParameterIuivEXT(GL_TEXTURE_2D,GL_TEXTURE_BORDER_COLOR),[5,6,7,8]) end end